//==============================================================================
// Mountain giant_anim.txt
//==============================================================================

import TornadoXSnow2_anim.txt

//==============================================================================
define cold1
{
		set hotspot
		{
			version
			{
			Visualparticle sfx a avalanche debrisII
			}
		}
}
//==============================================================================
define cold2
{
		set hotspot
		{
			version
			{
			Visualparticle sfx a avalanche snowII
			}
		}
}
//==============================================================================
define cold3
{
		set hotspot
		{
			version
			{
			Visualparticle world a snow driftII
			}
		}
}

//==============================================================================
define snow
{
		set hotspot
		{
			version
			{
			Visual AvalancheSmall
			}
		}
}

//==============================================================================
define splash
{
		set hotspot
		{
			version
			{
			Visualparticle SFX A Avalanche Snow
			}
		}
}

//==============================================================================
define tornado
{
   set hotspot
   {
      version
      {
         Visual SFX A Tornado Main
	    Connect ATTACHPOINT FunnelSnow hotspot
	    Connect ATTACHPOINT FunnelWater hotspot
      }
   }
}

//==============================================================================
define FunnelSnow
{
   set hotspot
   {
      version
      {
         Visualparticle Tornado funnel Snow
      }
   }
}


//==============================================================================
define FunnelWater
{
   set hotspot
   {
      version
      {
         Visualparticle Tornado funnel Water
      }
   }
}
//==============================================================================
define Bolt
{
   set hotspot
  {
      version
      {
         Visualparticle SFX X Lampades Bolt
      }
   }
}

//==============================================================================
define lightning
{
   set hotspot
   {
      version
      {
        VisualParticle Scenario U Thors Hammer Lighting
      }
   }
}
//==============================================================================
define rainbow
{
   set hotspot
   {
      version
      {
       Visualparticle cloud rainbow
      }
   }
}
//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define cloud
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a New Cloud
      }
   }
}
//==============================================================================
define frostattack
{
   set hotspot
  {
      version
      {
         Visualparticle quetzal wind
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual CloudGiant
				connect HOTSPOT norsebirthSFX hotspot
		Length 0.10 
         }
      }
   }
}


//==============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual CloudGiant
	    ReplaceTexture Clouds/sfx a mist cloud
	    connect NECK cloud hotspot
	    connect NECK lightning hotspot
	    connect LEFTEAR cloud hotspot
	    
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector 
   {
		
      set hotspot
      {
         version
         {
            Visual CloudGiantDeath
	    connect ATTACHPOINT cloud hotspot
	    connect CHEST cloud hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }	
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual CloudGiant
         }
      }
   }	
}

//==============================================================================
anim Walk
{
   SetSelector 
   {

      set hotspot
      {
         version
         {
            Visual CloudGiantWalk
	    connect NECK cloud hotspot
	    connect LEFTEAR cloud hotspot
	    connect LEFTEAR rainbow hotspot
	    connect NECK lightning hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
         }
      }
     
   }
}

//==============================================================================
anim Gore
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual CloudGiantAttackWind
	    connect RIGHTHAND lightning hotspot
	    connect NECK cloud hotspot
            connect pelvis cold3 hotspot
            connect pelvis cold3 hotspot
	    connect LEFTFOOT cloud hotspot
	    connect RIGHTFOOT cloud hotspot
	    connect BACKCHEST frostattack hotspot
	    connect TOPOFHEAD frostattack hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.33 true   
            tag SpecificSoundSet 0.00 false SphinxSpecialAttack checkVisible 
//-- end auto generated section

         }
      }
   }	
} 

//==============================================================================
anim Attack
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual CloudGiantAttack
	    connect NECK cloud hotspot
	    connect LEFTEAR cloud hotspot
	    connect NECK lightning hotspot
	    connect RIGHTHAND lightning hotspot
	    connect RIGHTHAND bolt hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
		length 1.05
         }
      }
   }
}

//==============================================================================
anim FreezeAttack
{
   SetSelector
   {
		techLogic none/rime
      set hotspot
      {
         version
         {
            Visual CloudGiantAttack
	    Connect ATTACHPOINT tornado hotspot
	    connect NECK cloud hotspot
	    connect LEFTEAR cloud hotspot
	    connect NECK lightning hotspot
	    connect RIGHTHAND lightning hotspot	
	    connect RIGHTHAND bolt hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.18 false FrostGiantAttack checkVisible 
//-- end auto generated section
				
            Length 2.0
         }
      }

   }
}
